๐ C++ RTTI (Run-Time Type Information) โ Identify Object Types at Runtime
๐งฒ Introduction โ Why Use RTTI in C++
C++ is a statically-typed language, but in polymorphic scenarios, itโs sometimes essential to determine the actual type of an object at runtime. This is where RTTI (Run-Time Type Information) comes in. It helps in safe typecasting, type checks, and debugging without breaking type safety.
๐ฏ In this guide, youโll learn:
- What RTTI is and how it works
- How to use
typeidanddynamic_cast - Real-world examples of RTTI
- Best practices and limitations
๐ What Is RTTI?
RTTI (Run-Time Type Information) allows C++ programs to determine object types during execution. It works only with polymorphic classes (classes with at least one virtual function) and is enabled by default unless explicitly disabled.
๐ง Key RTTI Operators
| Operator | Description |
|---|---|
typeid | Returns the actual type of an expression/object |
dynamic_cast | Safely casts pointers/references in class hierarchies |
๐ป Code Examples โ With Output
โ
Example 1: Using typeid for Type Identification
#include <iostream>
#include <typeinfo>
using namespace std;
class Animal {
public:
virtual ~Animal() {}
};
class Dog : public Animal {};
int main() {
Animal* a = new Dog();
cout << typeid(*a).name() << endl; // Output: class Dog (implementation-defined)
delete a;
}
๐ข Output: Implementation-defined name like Dog or class Dog
โ
Example 2: Safe Downcasting with dynamic_cast
Animal* a = new Dog();
Dog* d = dynamic_cast<Dog*>(a);
if (d) {
cout << "Downcast successful" << endl;
} else {
cout << "Invalid cast" << endl;
}
๐ If cast fails, dynamic_cast returns nullptr for pointers or throws bad_cast for references.
๐จ dynamic_cast vs static_cast
| Feature | dynamic_cast | static_cast |
|---|---|---|
| Runtime check | โ Yes | โ No |
| Polymorphic req | โ Yes (base class must be virtual) | โ No |
| Safe casting | โ | โ ๏ธ Risk of undefined behavior |
๐ When to Use RTTI
- Type-checking in polymorphic object hierarchies
- Safe downcasting in class hierarchies
- Logging and debugging object types
- Implementing serialization, plugin systems, interpreters
๐ก Best Practices & Tips
๐ Always ensure base class has a virtual destructor to enable RTTI
๐ก Use dynamic_cast only when necessaryโprefer virtual function overrides where possible
โ ๏ธ Avoid RTTI in performance-critical code (may introduce overhead)
๐ ๏ธ Use Cases for RTTI
๐ฆ Plugin Systems: Detect and cast plugin types dynamically
๐ฎ Game Engines: Downcast base Entity to specific subclasses like Player or Enemy
๐งช Debugging Tools: Log types during testing or fault tracing
๐ File Parsers: Handle polymorphic file sections or formats safely
๐ Summary โ Recap & Next Steps
๐ Key Takeaways:
- RTTI enables type inspection and safe downcasting at runtime
- Use
typeidto get the real type;dynamic_castto convert safely between base and derived pointers - Only works with polymorphic types
โ๏ธ Real-World Relevance:
RTTI is crucial in extensible systems, type inspection tools, complex class hierarchies, and polymorphic containers.
โFAQ โ C++ RTTI
โ What is RTTI used for?
โ
For identifying and safely casting object types at runtime in polymorphic hierarchies.
โ Is RTTI enabled by default?
โ
Yes, unless explicitly disabled by compiler flags.
โ What happens if dynamic_cast fails?
โ
Returns nullptr for pointers, throws bad_cast for references.
โ Can I use RTTI with non-polymorphic classes?
โ No. The base class must have at least one virtual function.
โ Does typeid work with references and pointers?
โ
Yes. Use typeid(*ptr) to get the dynamic type, not the static one.
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