8️⃣ C# Object-Oriented Programming (OOP)
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πŸ—οΈ C# Classes and Objects / C# Class Members

🧲 Introduction – Why Understand Classes and Objects in C#?

Classes and objects are the fundamental building blocks of object-oriented programming in C#. Whether you’re designing enterprise-level software or a simple console app, mastering the use of classes helps you model real-world problems effectively and write clean, modular, and maintainable code.

🎯 In this guide, you’ll learn:

  • What classes and objects are in C#
  • How to define and use class members (fields, properties, methods)
  • The role of access modifiers and instance/static members
  • Real-world applications of class-based design

πŸ” Core Concept – What Are Classes and Objects in C#?

  • Class: A blueprint or template for creating objects. Defines properties (data) and methods (behavior).
  • Object: A specific instance of a class, with its own values for the class’s fields.

In C#:

public class Person
{
    public string Name;
    public int Age;

    public void Speak()
    {
        Console.WriteLine($"{Name} says hello!");
    }
}

Here, Person is a class. You can create multiple objects from this class.


πŸ“¦ C# Class Members – Fields, Properties, Methods & More

🧱 1. Fields

  • Variables declared inside a class to hold data.
public class Car
{
    public string model; // Field
}

πŸͺŸ 2. Properties

  • Provide controlled access to fields using get and set.
public class Car
{
    private string _model;

    public string Model
    {
        get => _model;
        set => _model = value;
    }
}

πŸ’‘ Use auto-properties for simple getters/setters:

public string Brand { get; set; }

πŸ› οΈ 3. Methods

  • Define actions or behaviors.
public void Drive()
{
    Console.WriteLine("Driving...");
}

🏷️ 4. Constructors

  • Special methods used to initialize objects.
public Car(string brand)
{
    Brand = brand;
}

βš™οΈ 5. Static Members

  • Belong to the class itself, not to any object.
public static int Wheels = 4;

πŸ” 6. Access Modifiers

  • Control visibility: public, private, protected, internal

πŸ’» Code Example – Creating a Class with Members

public class Book
{
    // Fields
    private string _title;
    private string _author;

    // Properties
    public string Title
    {
        get => _title;
        set => _title = value;
    }

    public string Author
    {
        get => _author;
        set => _author = value;
    }

    // Constructor
    public Book(string title, string author)
    {
        _title = title;
        _author = author;
    }

    // Method
    public void Display()
    {
        Console.WriteLine($"{Title} by {Author}");
    }
}

// Usage
Book myBook = new Book("C# in Depth", "Jon Skeet");
myBook.Display();

πŸ”Ή Output:
C# in Depth by Jon Skeet

🧩 Explanation:

  • Fields store data
  • Properties control access
  • Constructor initializes
  • Method performs action

πŸ’‘ Best Practices & Tips

πŸ“˜ Best Practices

  • Use properties instead of public fields
  • Encapsulate data with private fields + public properties
  • Keep class responsibilities focused (SRP – Single Responsibility Principle)

πŸ’‘ Tips

  • Use static for shared data across instances
  • Initialize fields in constructors
  • Use auto-properties for brevity

⚠️ Pitfalls

  • Avoid exposing fields directly (use private)
  • Avoid large β€œGod” classes; break into smaller ones

πŸ“Š Comparison Table – Class Members Overview

Member TypeDescriptionExample Syntax
FieldStores raw dataprivate int age;
PropertyExposes field safelypublic int Age { get; set; }
MethodPerforms actionspublic void Speak() { }
ConstructorInitializes objectspublic Person(string name) { }
Static MemberBelongs to class, not objectpublic static int Count;

πŸ› οΈ Use Cases – Where Classes & Objects Shine

  • Web Development: Model entities like User, Product, Order in ASP.NET.
  • Desktop Apps: Define Window, Form, Button classes in WPF or WinForms.
  • Game Dev (Unity): Use Player, Enemy, Weapon classes for game logic.
  • API Design: Create DTOs (Data Transfer Objects) for data interchange.

πŸ“Œ Summary – Recap & Next Steps

Classes and objects form the heart of C# programming. Understanding their structure and how to define and interact with members like fields, properties, and methods is essential for building well-organized, scalable applications.

πŸ” Key Takeaways:

  • A class defines a blueprint; an object is an instance.
  • Fields store data; methods perform actions.
  • Use properties for safe data access and encapsulation.
  • Constructors initialize object state.
  • Static members are shared across all instances.

βš™οΈ Real-World Relevance:
From modeling a student record in a school system to defining business rules in an ERP, classes and objects allow developers to mirror the real world within software.


❓ FAQ – C# Classes and Class Members

❓ What is the difference between a class and an object?
βœ… A class is a blueprint; an object is an instance created from that blueprint.

❓ Why should we use properties instead of public fields?
βœ… Properties offer data encapsulation and allow logic during get/set.

❓ Can a class have multiple constructors?
βœ… Yes, through constructor overloading, a class can define multiple ways to initialize objects.

❓ What is a static member?
βœ… A member that belongs to the class itself, not to any individual instance.

❓ How do access modifiers work in C#?
βœ… public, private, protected, and internal define visibility of class members across the app.

❓ What happens if I don’t define a constructor?
βœ… C# automatically provides a default parameterless constructor unless a custom one is defined.


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