8️⃣ C# Object-Oriented Programming (OOP)
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πŸ—οΈ C# Structures – Lightweight Value Types for Efficient Data Handling


🧲 Introduction – Why Use Structures in C#?

In performance-critical applications or when dealing with small data entities like points, coordinates, or pixels, using classes may add unnecessary memory overhead. That’s where structures (structs) come in. In C#, struct provides a way to create lightweight, value-type objects with similar capabilities to classesβ€”but with better memory efficiency.

🎯 In this guide, you’ll learn:

  • What structures are and how they differ from classes
  • How to define and use a struct
  • Struct limitations and use cases
  • Performance implications of structs vs classes

πŸ” Core Concept – What is a Structure in C#?

A structure (struct) is a value type in C# used to define small, simple objects. Unlike classes (which are reference types), structs are allocated on the stack, making them faster and more efficient in certain contexts.


πŸ”£ Struct Syntax:

struct Point
{
    public int X;
    public int Y;

    public void Print() => Console.WriteLine($"({X}, {Y})");
}

πŸ“˜ Structs can contain:

  • Fields
  • Properties
  • Methods
  • Constructors (with parameters only)
  • Operators and events

πŸ’» Code Example – Using a Struct

Point p = new Point { X = 10, Y = 20 };
p.Print(); // Output: (10, 20)

🧡 Explanation:

  • The Point struct is initialized using object initializer syntax.
  • The Print() method displays its values.

🧠 Struct vs Class – Key Differences

FeatureStructClass
TypeValue TypeReference Type
AllocationStackHeap
InheritanceCannot inherit from another struct/classCan inherit from another class
Default ConstructorNot allowedAllowed
NullabilityCannot be null (unless nullable)Can be null
PerformanceMore efficient for small objectsSlower due to heap allocation

⚠️ Limitations of Structs

  • ❌ Cannot inherit from another struct or class
  • ❌ Cannot declare a parameterless constructor (except from C# 10+ with record struct)
  • ❌ Cannot initialize fields directly (must use constructor or initializer)
  • ❌ Must be used carefully to avoid boxing when used in interfaces or collections

πŸ”§ Example – Immutable Struct

readonly struct Currency
{
    public decimal Amount { get; }
    public string Code { get; }

    public Currency(decimal amount, string code)
    {
        Amount = amount;
        Code = code;
    }
}

πŸ“˜ Use Case: Immutable value objects like Currency, Point, Rectangle.


πŸ’‘ Best Practices & Tips

πŸ’‘ Tip: Use readonly struct for immutable, efficient value types.

⚠️ Pitfall: Avoid using large structs or frequently modifying struct membersβ€”they may lead to performance issues.

πŸ“˜ Best Practice: Prefer structs for small, short-lived data and frequently created objects.


πŸ› οΈ Real-World Use Cases

  • πŸ“ Geometry and coordinates (Point, Vector)
  • 🧾 Lightweight data models (e.g., Currency, DateRange)
  • 🧠 Game development physics calculations
  • πŸ“¦ Custom value objects in high-performance systems
  • πŸ”„ Efficient iterations in large collections

πŸ“Œ Summary – Recap & Next Steps

🧡 Key Takeaways:

  • Structs are value typesβ€”allocated on the stack.
  • Use them for small, immutable, performance-sensitive objects.
  • Unlike classes, structs cannot inherit and are not nullable (unless wrapped with ?).

βš™οΈ Real-world relevance: Ideal for low-memory, high-speed scenarios like graphics, games, and microservices.


❓ FAQ Section

❓ When should I use a struct instead of a class?
βœ… Use structs when the object is small, immutable, and used in high-frequency operations.


❓ Can I assign a struct to null?
βœ… ❌ Not directly. But you can use Nullable<T> or Point? syntax:

Point? p = null;

❓ Can a struct have methods and properties?
βœ… Yes! Structs can include methods, properties, fields, and constructors (except parameterless).


❓ Are structs copied or referenced when passed to methods?
βœ… Structs are copied by value unless passed with ref or in.


❓ What is a readonly struct?
βœ… A readonly struct ensures that all fields are immutable, and no modifications can occur after construction.


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