ποΈ C# Structures β Lightweight Value Types for Efficient Data Handling
π§² Introduction β Why Use Structures in C#?
In performance-critical applications or when dealing with small data entities like points, coordinates, or pixels, using classes may add unnecessary memory overhead. Thatβs where structures (structs) come in. In C#, struct
provides a way to create lightweight, value-type objects with similar capabilities to classesβbut with better memory efficiency.
π― In this guide, youβll learn:
- What structures are and how they differ from classes
- How to define and use a struct
- Struct limitations and use cases
- Performance implications of structs vs classes
π Core Concept β What is a Structure in C#?
A structure (struct) is a value type in C# used to define small, simple objects. Unlike classes (which are reference types), structs are allocated on the stack, making them faster and more efficient in certain contexts.
π£ Struct Syntax:
struct Point
{
public int X;
public int Y;
public void Print() => Console.WriteLine($"({X}, {Y})");
}
π Structs can contain:
- Fields
- Properties
- Methods
- Constructors (with parameters only)
- Operators and events
π» Code Example β Using a Struct
Point p = new Point { X = 10, Y = 20 };
p.Print(); // Output: (10, 20)
π§΅ Explanation:
- The
Point
struct is initialized using object initializer syntax. - The
Print()
method displays its values.
π§ Struct vs Class β Key Differences
Feature | Struct | Class |
---|---|---|
Type | Value Type | Reference Type |
Allocation | Stack | Heap |
Inheritance | Cannot inherit from another struct/class | Can inherit from another class |
Default Constructor | Not allowed | Allowed |
Nullability | Cannot be null (unless nullable) | Can be null |
Performance | More efficient for small objects | Slower due to heap allocation |
β οΈ Limitations of Structs
- β Cannot inherit from another struct or class
- β Cannot declare a parameterless constructor (except from C# 10+ with
record struct
) - β Cannot initialize fields directly (must use constructor or initializer)
- β Must be used carefully to avoid boxing when used in interfaces or collections
π§ Example β Immutable Struct
readonly struct Currency
{
public decimal Amount { get; }
public string Code { get; }
public Currency(decimal amount, string code)
{
Amount = amount;
Code = code;
}
}
π Use Case: Immutable value objects like Currency
, Point
, Rectangle
.
π‘ Best Practices & Tips
π‘ Tip: Use readonly struct
for immutable, efficient value types.
β οΈ Pitfall: Avoid using large structs or frequently modifying struct membersβthey may lead to performance issues.
π Best Practice: Prefer structs for small, short-lived data and frequently created objects.
π οΈ Real-World Use Cases
- π Geometry and coordinates (
Point
,Vector
) - π§Ύ Lightweight data models (e.g.,
Currency
,DateRange
) - π§ Game development physics calculations
- π¦ Custom value objects in high-performance systems
- π Efficient iterations in large collections
π Summary β Recap & Next Steps
π§΅ Key Takeaways:
- Structs are value typesβallocated on the stack.
- Use them for small, immutable, performance-sensitive objects.
- Unlike classes, structs cannot inherit and are not nullable (unless wrapped with
?
).
βοΈ Real-world relevance: Ideal for low-memory, high-speed scenarios like graphics, games, and microservices.
β FAQ Section
β When should I use a struct instead of a class?
β
Use structs when the object is small, immutable, and used in high-frequency operations.
β Can I assign a struct to null?
β
β Not directly. But you can use Nullable<T>
or Point?
syntax:
Point? p = null;
β Can a struct have methods and properties?
β
Yes! Structs can include methods, properties, fields, and constructors (except parameterless).
β Are structs copied or referenced when passed to methods?
β
Structs are copied by value unless passed with ref
or in
.
β What is a readonly struct
?
β
A readonly struct
ensures that all fields are immutable, and no modifications can occur after construction.
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