C# Structures β Lightweight Value Types for Efficient Data Handling
Introduction β Why Use Structures in C#?
In performance-critical applications or when dealing with small data entities like points, coordinates, or pixels, using classes may add unnecessary memory overhead. Thatβs where structures (structs) come in. In C#, struct provides a way to create lightweight, value-type objects with similar capabilities to classesβbut with better memory efficiency.
In this guide, youβll learn:
- What structures are and how they differ from classes
- How to define and use a struct
- Struct limitations and use cases
- Performance implications of structs vs classes
Core Concept β What is a Structure in C#?
A structure (struct) is a value type in C# used to define small, simple objects. Unlike classes (which are reference types), structs are allocated on the stack, making them faster and more efficient in certain contexts.
Struct Syntax:
struct Point
{
public int X;
public int Y;
public void Print() => Console.WriteLine($"({X}, {Y})");
}
Structs can contain:
- Fields
- Properties
- Methods
- Constructors (with parameters only)
- Operators and events
Code Example β Using a Struct
Point p = new Point { X = 10, Y = 20 };
p.Print(); // Output: (10, 20)
Explanation:
- The
Pointstruct is initialized using object initializer syntax. - The
Print()method displays its values.
Struct vs Class β Key Differences
| Feature | Struct | Class |
|---|---|---|
| Type | Value Type | Reference Type |
| Allocation | Stack | Heap |
| Inheritance | Cannot inherit from another struct/class | Can inherit from another class |
| Default Constructor | Not allowed | Allowed |
| Nullability | Cannot be null (unless nullable) | Can be null |
| Performance | More efficient for small objects | Slower due to heap allocation |
Limitations of Structs
- Cannot inherit from another struct or class
- Cannot declare a parameterless constructor (except from C# 10+ with
record struct) - Cannot initialize fields directly (must use constructor or initializer)
- Must be used carefully to avoid boxing when used in interfaces or collections
Example β Immutable Struct
readonly struct Currency
{
public decimal Amount { get; }
public string Code { get; }
public Currency(decimal amount, string code)
{
Amount = amount;
Code = code;
}
}
Use Case: Immutable value objects like Currency, Point, Rectangle.
Best Practices & Tips
Tip: Use readonly struct for immutable, efficient value types.
Pitfall: Avoid using large structs or frequently modifying struct membersβthey may lead to performance issues.
Best Practice: Prefer structs for small, short-lived data and frequently created objects.
Real-World Use Cases
- Geometry and coordinates (
Point,Vector) - Lightweight data models (e.g.,
Currency,DateRange) - Game development physics calculations
- Custom value objects in high-performance systems
- Efficient iterations in large collections
Summary β Recap & Next Steps
Key Takeaways:
- Structs are value typesβallocated on the stack.
- Use them for small, immutable, performance-sensitive objects.
- Unlike classes, structs cannot inherit and are not nullable (unless wrapped with
?).
Real-world relevance: Ideal for low-memory, high-speed scenarios like graphics, games, and microservices.
FAQ Section
When should I use a struct instead of a class?
Use structs when the object is small, immutable, and used in high-frequency operations.
Can I assign a struct to null?
Not directly. But you can use Nullable<T> or Point? syntax:
Point? p = null;
Can a struct have methods and properties?
Yes! Structs can include methods, properties, fields, and constructors (except parameterless).
Are structs copied or referenced when passed to methods?
Structs are copied by value unless passed with ref or in.
What is a readonly struct?
A readonly struct ensures that all fields are immutable, and no modifications can occur after construction.
Share Now :
